This was a tandem project with one other student. This was primarily a 2D programming assessment using SDL and C++. The game was a multiplayer networked game with space theme. The players would select their team/playable race and during the game their sole purpose was to destroy the enemy bases. The last man standing was the winner!
The game had a scrollable background, collision detection, multiple weapon types, respawning ships, shielding and overall replayability.